Coming soon, a new virtual reality game will allow *you* to step into the atmospheric world of Peaky Blinders.
Maze Theory is the studio behind the game, which will transport the player back to 1920s Birmingham.
The aim of the game is to ‘earn your cap’ and become part of Tommy Shelby’s gang – in the process, you’ll come face-to-face with characters from the TV series and be able to explore its iconic locations.
The use of groundbreaking AI technology also means that your interactions with different characters will be shaped by how you physically react to them, for a fully immersive experience.
“One of the big challenges for us was, how do we bring character into VR? How do we focus more on drama?” Russell Harding, executive producer at Maze Theory, explained to Digital Spy.
The solution came with these AI-enhanced characters, who respond and react differently depending on your body language and gestures. “What we’re trying to do is deliver believable human interactions,” said Maze Theory CEO Ian Hambleton.
“When you come across one of the Shelby family, it won’t be this traditional, linear, scripted exchange. If you pick up a gun and point it at them, they’ll react and they’ll change.”
Harding added: “Rather than entering a scene and the characters feeling quite ‘dead’ until you actually do something, it’s more that they have an intention when they’re in that scene and they’re completely aware of you being in that space.”
Maze Theory are also developed a Doctor Who game, The Edge of Time, for release in September, with the Peaky Blinders game set to follow next year.
“In Peaky, the evolution will be that you’ll have these interactions where you build up trust and relationships with narrative characters,” Hambleton said. “That’ll be the really exciting thing.”
Building on work first attempted for its earlier game London Heist, Maze Theory’s Peaky Blinders is looking to deliver “a really rich world” for the player through its combination of AI-driven characters and immersive VR landscapes.
“We’re excited about going back in time,” enthused Hambleton. “Going to a TRON-ish world… that’s obvious [for a VR game], but going to 1920s Birmingham, driving the old cars, using the old guns… that’s going to be amazing.”